Festag 7th, Nachexen, 2529 IE
“I don’t know. Do something Heroic!”
The Guilded Rose meets with their next client, one Siggismund Tarnopol, an impoverished yet climbing exiled Imperial Noble. Tarnopol describes to the adventurers that he needs them to clear out a piece of real-estate he owns of “riff raff and ruffians”. He also intimates that the property – Tarnopols Clocktower – may in fact be haunted, and that this is a good thing. He asks the Guild to kindly pacify, but not remove the ghost, so that he can market the tower as a sort of “tourist spot”.
The Guild immediately gets to work investigating the Clocktower, and finding out what information they can. After speaking to a series of rather odd characters on their way to Kruiersmuur, the party finds the Tower. This is, of coarse, not before Séraphine Leclair convinces a crowd of rowdy young boys to brave it themselves, who are shortly seen fleeing from the crumbling but once proud building.
Having gathered scant information about the history of the Tower, and the gang who inhabit it – the all orphan gang known as The Captains – the Guild decides to head inside. What they find is desolation and refuse, as well as a couple of barrels of smoked fish and other semi-useful oddities.
Faced with the choice of heading upstairs or down, the party first decides the downward path. Here, they are faced with a gallery of statues surrounding a sarcophagus. Stepping towards the tomb, and moments away from death, the party is saved by the quick and keen eyes of Siegfried Von Täuschung when he spots a spring-loaded blade caught underneath the lid.
In the face of this rather unproductive find, Lyra Brüllaffe and Theodore Enfield head back upstairs and begin to get pelted by stones from an unseen source. However, despite the calls for help, the rest of the party is more fascinated by the sight of Otmer Krummzahner and his rather successful breaking of the coffin lid. Inside, the Guild finds a selection of treasures which they begin to argue over.
Lyra, frustrated at being attacked by an unknown assailant, throws one of their improvised missiles back at them and is rewarded by the sounds of a child being hurt. Moments later, the ghostly form of Wim Masaryk steps through the walls and moves to throttle her, screaming “GIDEON SCHEEPSCHEERS, I FINALLY HAVE YOU!”
The screaming finally brings the attention of the rest of the Guild who confront the ghost. However, through the guile of Lyra, the Ghost is somewhat pacified and disappears. Then, from atop the stairs, comes Claudia Kitsch, the 14-something ‘mother’ of The Captains. She at first tries to sweet talk the party, and when that doesn’t work bargains. They all settle on a joint deal – the party will help put Wim Masaryk to rest, and they will help fund The Captains to secretly live in the tower whilst faking the presence of the ghost.
Before they leave, Claudia Kitsch points the party in the direction of Gideon Scheepscheers, the man apparently ‘responsible’ for Wim’s suicide. With a quick jaunt to the man’s pawn shop – the Three Guilders Emporium – the Guild is able to find out some more information.
A round of bargaining ensues with the frugal and business-like Gideon, and in addition to Warg Berggren gaining a rather nice spear, and Otmer Krummzahner an engraved and rude chamber pot, the Guild have a name. It seems the Warden of Rijkers Isle, the greatest prison in Marienburg, bought the pawned heirloom gravy boat of the Masaryk family, which shamed Wim to the point of suicide. Therefore, half the party sets off to Rijkers Isle to treat with Ludwig de Beq.
Whilst this is happening, the other half of the Guild get to work funding and helping The Captains fix up the Tower and add pulley systems and other comedy additions to make their ruse possible.
After a series of tense negotiations, the Guild is able to trade some coin and a fine sword they found earlier in the tomb for the gravy boat. With this ‘priceless’ treasure, they head back to the Tower.
Once they all gather together and confront Wim Masaryk with his heirloom, the ghost shudders and is drawn into the source of his grief, apparently put to rest.
The Guilded Rose head back to Siggismund Tarnopol and are begrudgingly paid for their services, though Tarnopol indicates that he knows more about their actions than they let on. He doe snot seem happy at all… However, the party gets paid, and another job is successfully completed!
- Claudia Kitsch finds respect for The Guilded Rose, and her small band of thieving children may prove to be future allies.
- Ludwig de Beq is a very happy business partner, and may come to purchase their services down the track.
- Gideon Scheepscheers’s suspicion of the party begins, though his unsavoury tactics could indicate future antagonism or patronage…
- And Siggismund Tarnopol knows the Guild to be efficient employees, if a little liberal and carefree with the terms of the contract.